![]() ![]() Previous high-profile Bungie employee to set out on their own include co-founder Alex Seropian, whose studio Wideload Games adapted the Halo engine to make Stubbs the Zombie in "Rebel Without a Pulse," and lead producer Hamilton Chu, whose studio Giant Bite has yet to announce a project. Never underestimate the power of a key franchise. Despite this, Hoberman is able to assemble an experienced team with accredited backgrounds and track records for his studio. What's amazing is that, from what we can tell, Hoberman's experience in the games industry revolves entirely around Halo. Certain Affinity is "simultaneously building a game of our own" that we guess will be made using the Halo engine, once the team is acclimated to it. Their first project will be finishing up Halo 2 multiplayer maps. Hoberman notes that since this decision has been in the works for some time, his multiplayer vision and planning will continue to haunt the team finishing up Halo 3, now in its alpha stage of development.Ĭertain Affinity is currently a staff of nine experienced developers, averaging 12 years of industry experience apiece, and are currently seeking an Art Director for team player number 10. In a swan song interview with former employers Bungie, Hoberman confirms that he will still remain close to the Bungie staff. We have great confidence in our skilled developers at the Austin studio and we look forward to supporting them in future ventures on the US market.Halo 3 multiplayer lead Max Hoberman has left Redmond-based Bungie Studios to form his own studio, Certain Affinity in Austin, Texas. “ The board is pleased to present this deal to the shareholders and also welcome Certain Affinity as a new client and partner of Gaming Corps. They are an independent game developer for action games. ![]() ![]() Having already produced several games in the Halo. Established in 2006, Certain Affinity is headquartered in Austin, Texas. Certain Affinity has long been a closer partner of Microsoft and Xbox, having worked on Halo games for years. It was founded in 2006 by Max Hoberman and a small number of other. Dan Ayoub, who worked previously as studio head of 343 Industries, has signed on with indie developer, Certain Affinity. Certain Affinity is an American video game development studio based in Austin, Texas. Austin is an exciting hub for us as a development studio to work in and we look forward to establishing more deals and partnerships in the near future.” said Borth.Ĭhairman of the Board of Directors, Claes Tellman, expressed the following: Ex-studio head of 343 Industries has signed on with indie developer, Certain Affinity - which is also working on Halo Infinite. We are excited to be cooperating with them on a number of different projects. ” Certain Affinity is a well renowned developer with a fantastic track record on the games development market. Dan Borth, CEO of Gaming Corps Austin and Director of Gaming was the person who headed up the deal and he was pleased to see it put in place: The company is regularly engaged in co-development ventures and have worked on successful titles such as World of Tanks, Call of Duty and DOOM. The deal is worth 594 000 USD.Ĭertain Affinity was founded in 2006 by Max Hoberman and has over 140 employees. The deal entails Gaming Corps carrying out development services as a subcontractor, making resources from our Austin subsidiary available to Certain Affinity for a period of 6 months. We’ve been part of the Halo franchise for more than. On January 4 th Gaming Corps sent out a press release presenting a partnership with the American game developing studio Certain Affinity. Certain Affinity, which has worked on Halo for 15 years, confirmed it is deepening its partnership with the developer 343 Industries.
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